Loyalty engine

Every consumer club needs to have a loyalty element to attract & retain members. That's why TRIFFT supports all modern loyalty mechanics and features
  • Loyalty coupons
    Coupons
    Issue coupons with flexibility: different customers segments (e.g. to churning customers), based on achievement (e.g. visit 3x), based on chance (e.g. scratch cards)
  • Loyalty rewards
    Rewards
    Run classic reward point and catalogue system with ease. Manage multi-SKU rewards (e.g. sizes, colours) and combine with Delivery module to fully automate your loyalty system
  • Raffles & Contests
    Raffles & Contests
    Use contests as main loyalty mechanics, or to bring some excitement into your program. TRIFFT offers end-to-end solution from design to final/daily drawing and contacting winners
  • Loyalty coupons
    Coupons
    Issue coupons with flexibility: different customers segments (e.g. to churning customers), based on achievement (e.g. visit 3x), based on chance (e.g. scratch cards)
  • Loyalty rewards
    Rewards
    Run classic reward point and catalogue system with ease. Manage multi-SKU rewards (e.g. sizes, colours) and combine with Delivery module to fully automate your loyalty system
  • Raffles & Contests
    Raffles & Contests
    Use contests as main loyalty mechanics, or to bring some excitement into your program. TRIFFT offers end-to-end solution from design to final/daily drawing and contacting winners
  • Stamp cards
    Stamp cards
    Whether used as the only tried and tested mechanics, or to complement other loyalty elements, stamp cards are a great way to launch a simple program
  • Quests
    Quests
    Quests serve as an addition to other mechanics when you want to incentivise profitable behaviour (e.g. increase purchase frequency)
  • Stamp cards
    Stamp cards
    Whether used as the only tried and tested mechanics, or to complement other loyalty elements, stamp cards are a great way to launch a simple program
  • Quests
    Quests
    Quests serve as an addition to other mechanics when you want to incentivise profitable behaviour (e.g. increase purchase frequency)
Made on
Tilda